I've been thinking about our current situation in the game & had an idea. I know there has to be some link between the first senarios we went through in the VR machine & the new senario. It would be easier to remove the bad implants if there was some similarities between the two sets of senario's. So when we went to the furnace room we are going through the dungeon crawl mission in the sewers. I propose that when we go to the roof. We will end up in the space garbage skow mission. So now the question is what equates to the video store senario & what equates to the mech warrior senario? Is the gym the key to one of the places? I mean we have the odd transition where we were wrestlers. This leads me to believe the gym is the key somewhere.
What does everyone else think?
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Well, both the "Rock Paper Scissors" and the Mech warrior scenarios seem to be somewhat related to monster dueling. Not sure how either one would relate to the teachers lounge, though. I think we need more data. Why did we turn into our fantasy characters for the dungeon crawl instead of the exterminators?
I'm guessing Knuckles has solved the mystery by his revelation of the bomb shelter. Also, it appears that we will be our fantasy characters in each of the four places.
Somehow, I expect a suprise or two along the way. This has been way to straightforward for Nigel...
:)
Is there a connection were missing somehow? He thought we might finish this this week. It seems like we have an awful long way to go still. Like maybe we should have played rock paper scissors to get the info out of the Weregoats or something. Are we just spinning through the program or are we figuring things out.
I suspect that we are doing fine, but that we took the long way to the Werewolves. Very long way...we should have followed the left hand rule rather than the right have rule.
Oh well. Although I am not convinced that we found what we needed there... although the hall pass is a good possibility.
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