Tuesday, November 14, 2006

Goodies Galore

I went back and found the list of goodies y'all requested, and I believe Lord Frederick was more than happy to grant them all.

Likewise, owning warehouses will allow me to try out the new Trade rules from the Companion. I haven't looked at them enough to know if they'll work or not, but we'll see.

Finally, I went back and forth in my head a few times yesterday about encumbrance and the Sturdy Talent and the errata put out by Black Industries. The errata says that the Sturdy Talent makes the encumbrance of any armor you wear zero.

I'll leave it to you all to decide and (perhaps) revoke a decision I made last night. Which seems more fair to you - everyone has the same carrying capacity (eliminating the Dwarf advantage) but Sturdy makes your armor 0 encumbrance


make the Sturdy Talent the reason a Dwarf can carry twice as much as anyone else to start with, double the carrying capacity of anyone else who buys the Sturdy Talent through a career, and armor counts as its usual encumbrance value.

I'm leaning towards option #2 as opposed to option #1, although I said the opposite last night.


Boze said...

Well, I'd like to see Shawn's thoughts on this before I say anything. It's really going to affect him more than anyone.

Leptopus said...

I don't think you ought to leave dwarves with nothing. That said, how do I get this talent?

Locnar said...

I think doubling the capacity seems to make more sense.

Barilas said...

I think for now I'm going to do it just like BI said in their errata.

We'll figure it out later, if it makes a difference. I suspect it won't.

Delphino said...

I believe that the double carrying capacity seem proper, as long as I don't abuse the shit out of it. (meaning subject to GM sensibilities of course.)