Friday, September 30, 2005

This coming Wednesday...

Looking over stuff for the next session, it strikes me that I'll need at least four live bodies there to do what I need to do.

Therefore, if for some reason anyone can't make it on Wednesday, I won't be running.

Like I said last night, I'm looking at two more sessions - maybe three, depending on the breaks. So, that could mean I'd be done on the 20th. Or the 27th, if we don't play this week. Or Nov. 3, if we don't play this week or the Thursday before ICON. Or...this is making me tired. So tired.

Just so the world knows.

One last bit - I sent out that question about religious affiliation. Anyone wanting points for that should have it answered in some form for me before I'm done running this arc.

Thursday, September 29, 2005

More Journal

Nu day

We wint too the tempull of Ullrick too git or reewerd. It wuz a terbul reewerd. Not gus the munny. Wich suked. We wuz allmos kilt bi a mew tant. I allmos ternd intoo a mew tant! The preest gav us wine too drink butt odo done drink wine he drink wattir. I wont wattir too, nevvir drink wine wen not with kin. Butt wattir wuz poysend! Sumwon putt warpston in the wel. Odo drink the wattir and begin too konnvuls…I wuz bowt too drink too butt Odo flaylled his arms and noked mi glas out of mi hand. And his arms ternd intoo testiculls! He ternd intoo a horybull mew tant with fangs and bigg testiculls, and he ataked mi and the uthirs with his testiculls, trid too kil uss! We had too kil porr odo. I cud hav did too if I had dranken the wattir! I wil nevvir evvir drink humin drinks orr eet humin fud agin. I wil onli eet wut I hunt and gather miself. Cant truss humins.
I don unnerstan it. Wi do thay fite eechuthir? Thay sel thimselvs too kayoss, it don make no sens. Hummins put warpston in the wel! Not beestmen or skayvin. I no this cuz we tokked too mani peepull bowt it. We tokked too the hi preest of the tempull and he tolled us too gard the wels from kulltis. We tokked to the wich huntirs, and thay sed thay wood help us gard the wels. Thay al seem to think a hummin person wakked in oft the street and put poysen in the wel.
We cant gard al the wels tho, so we deesid to split up. Wel, thay deesid. I sed that if I want to weekin the citi for atak, I wood poysen the citi gard furst. Then hu wood fite the mew tants? Thay wood be the mew tants! So I sed we gard wel kloset too the mane gars hows. Conrad wan too git coch and rid rown too eech wel on putroll, butt I say it is too reski, wut if we mis the bad gies went hay cum? I sed I wood sta rite at the saym wel al nite. Conrad, he tri to rint a coch, butt thay laf at him. He cant aford too bie a coch, so he wan to bie a kart, butt no hors. So then he gos to a staybull too rint a hors! I sed he wuz crayzee, wy wood yu bie a kart and rint a hors? Wut wood we do with the kart affer? He deesid I am rite, and he and the dorf wil putroll wile me and volkrad and ulfrad stay at the wel.
Of cors I am rite, cuz affer midnite, sum crayzee hummin tride too dropp a bag of warpston in the wel. Lukky the dorf wuz happin bi at the tim. I shooted an arro in too the kulltis hand and make him dropp the bag, then the dorf takkld him and ulfrad nokked him owt.
We serch him and kweston him and find a mapp too his seekrit lare. Then the dorf terns him ovver too the citi gard and the bag too the wich hunters wich I sed mabe bad ide cuz wut if they is lires and ar seekrit kulltis too?
Butt I hav no say, I follo mapp bak too the lare wich is in a werehows abanned. I skowt it, no sine of peepull. Wen rest of groop git there, we go in and serch more and find stare to seekrit lare. There is a tunel and peepull with krosbos shooted at us, but I shooted won and ulfrad and conrad kilt the othir. Butt there wuz mor, and they boss wuz a bad wizzerd hu tride to kill us with bad majik. I shooted him too, we all kilt the bad gies. Sept won, we keep fore trile. We find evvidens of the bad kult down there.
Affer that, me and dorf sed we go tel gards and wich huntirs abot it, and go to runn oft. Butt wen we git owtsid, peepull ar pannikt in the street.

Tuesday, September 27, 2005

Listen up!

Nigel has had a death in the family, and will not be able to make the game on Thursday. I am unable to be in person, but can be in contact via IM. It's up to Matt if he wants to run his game or not.

Either way, the front door will be locked at Nigel's but the first person can go around to the side door and let everyone in.

Wednesday, September 21, 2005

Aeryn's journal, continued

neway ther wuz rum wit stachew n scellitins inn it n i fite scellitins wit mi sord i nivr achally fited ne1 fer reel wit mi sowrd b4 i wuz nit sceerd tha wuz onli bownz it wuz kina funn to fite em butt thez not lik beestmann hu r verri scerri we kilt them ez n fin rum wit ol bussed rmore n weppons n rum wit pul of blud n a cawfin inn it bad blud herty lik b4 sew i sez bild brij owt of rmore n stuff sew no step in herty blud butt meen dorf sez dum ida butt me bild newa n it work butt ha ha dorf haf too goe hulp ohpin lid cuz it wa hevi we fine bras scul in der n tayk it but dum dorf tayk bad sord 2 i sez leev it butt he tayk i dono y
wee wayt till nite sew mabe beestmann not si us runn oft n it wurkd it mi ida

nu da

volekrad. red. mi journal. an he sa. i ned 2 yus, mor pung too ay shun. so. i wil tri. 2 yus mor. an he also korekt, mi gramma. so i wil tri 2 rite beter,
i am worri abut, thiss jurnee, wut gon hapin wen we dun? r we, stik toogedder. i done no wut 2 doo tha mi onli. frends. i theenk
O MI SAYKRED OAK! i jus, git sceerd bi scul! dam theng wus. sittin on, log beesid mi, furs i thot it wus joek but i waykd up conrad n he freek owt 2! it wus, in his pak burred! i hat this, jobb. mus git midnhim kwik.

Nu da

Volekrad sa I yus 2 much pung too ay shun n not nuff kaapeetolls. I is jus gladd him liv! Dum scul start skreeeemin yesserda wil wee rid n it sumn hord of beestmann 2 cil us. Wee thenk we so smart we amboosh thim, but they wa 2 manni! I hat hat hat beestmann, they is wurs theng in wurled. I shut thim wit mi bo but it no cil them. They 2 tuff n I sa olfrad tak on 3 n he gott hirt reel bad, I thot he ded. No wa we cud beet them if olfrad ded. That sekkon tim i se him go down fitn beestman, this tim I thenk he rilly ded so I git scarrd n I runn oft. I wus inn tree wit scul so I grab it n gump don n runn. I for shur al frends ded. I thenk mabe if I git scul 2 midnhim mabe leest I kan mayk they sahkreefice wurth it. But sum1 rid up hine mi n showt at mi. furs I thenk him kayos warrir but him haf wich hunner simbal rown nec. He sa frends liv! He sa his frends savved thim, an eevin heel olfrad! I so hapi. I not alon. I reejown thim n they not eevin mad I runn oft. Olfrad sed it wus brayv of mi but I thenk he jus sa that to mayk mi fel betr. He is nise lik that. Wee mus git him nu rmore, mabe dorf can trad hammr he fine for rmor. Olfrad ned it reel bad. He bee lucci so far, but he cant bee lucci allas, sumda he git cild. Also conrad ned a pisstole cuz his shutter is 2 hard 2 yus in klos corters. We wurk on dat mabe, we has rived at midnhim.

Wednesday, September 14, 2005

I'm worshipping who?!?

That's the question I have for you.

I'm not asking you to answer 10 questions, I'm asking you to answer one (in several parts). Again, XP will be given.

The question is this...

Who does your character worship, and why? Does he worship only one primary deity, or several deities? If he worships several, which one does he rely on in times of trouble? Are there any deities which your character openly dislikes?

Note that answering this question does not mean you're on the fast track to becoming a priest or anything. Your character doesn't have to be particularly religious. I'm just curious as to what religious affiliations are in the party.

As for the offer of bonus XP for answering the Ten Questions from the book, if I don't see those by tomorrow from anyone else, I'm going to split the points between Tim and Brad.

Friday, September 09, 2005

Brownie points from GM?

Aeryn’s Personal Journal

i aksd vowkrad if him wood touch me 2 rite n red he sed sher n him giv me paypur sed pracks ritin so i am rite JOURNAL so if i di maeb famli no wat hapnd but ritin hardr thin luks i tri tho
met vowkrad n Conrad n ofrad (al hum nam nd in rad) inn undagart n meen dorf 2 y dorfs meen? nevr met 1 b4 but fowks rite dorfs meen n steenci dorf allas wan fite but nevr cil notn muts atac us inn udagart n ofrad sayv da but git hut ofrad allas git hut reel bad inn fites 2 brayv 2 run i gis but git he cil sumda
newa beestmin wir cum 2 ton so we had 2 leef i sed wood skut ahed 4 dayngir but nevr san e but grane moshurad runn oft at nite we fund hir but kinfowk fund furst n sed wich but ofrad tockd em owt o it he is grayt hum hiro i wand 2 go wi kin but i 2 scart them aks wer me yoonit is so i leef
gon 2 midnhem but on wa sigmar prest fatr ditrchrad di n giv ofrad ikn cus he mowst hiro n tayk 2 midnhem teple but shud lestn 2 kinfowk cus them rite grane WUS wich n runn oft agin 2 sumn deemn but we cil hir dorf tri fite agin but ofrad n conrad cil wulvs n me n vowkrad cil grane but he and ofrad git chewd up lik ofrad allas dus
newa we git 2 midnhem n yuk siti no lik hum siti but haf help ofrad or him git cild so i go inn n him giv prest ikn n prest git asss sassn asasas cild bi mistry so we sa we fin ciler cilr cil dorf 2 stowl map n cil hum gard n stowl buk bad corn majik n cil wich huntr ordo fidellis gerhardrad crom n o ya them wus scavn n stowl ikn 2 but we trac em in sewr yuk steenc wurs thn dorf but we fin affr mani tri I cil gard but hums noysi so otter scavn atac us dorf lik 2 pla wit krosbo but him nevr hit achly him nevr hit wit hamer edder newa ofrad agin cil mani scavn n agin almos git cild but tho wund reel bad downt runn lucci me n vowkrad cil scavn poysnr b4 him poysn conrad dorf kep a scavn bizzy how we lous bird war?
we no fin ikn or buk or map so vowkrad sa him thenk humi culltis in leeg wit scavn
we innvi envess insiga chek otter prests at teple no luc but ulrek prest tel ofrad dreem corn bras scul mayk dayngr so we sa we go 2 wer prest sas n we du n on wa I aks vowkrad touch me ritn n redn I wan lern mor speeks langs ned 2 red
wen git 2 plas BIG beesman wit BIG horns gard scairi mund I shout him hed tice but cors ofrad cild it n dorf hu sed i cowrt no tuch big beesman but him sond horn n sumn mor beesman n we runn inn mund n hid der blod monsers in mund tri cil us n evn tho ofrad bad hert stil no runn i ned git him betr armr or he di but we win lucci then blud fontin rum wit seecrit dor n blud verry scariy n herty but dorf cal me cowrt so i fin dor n git hert bi blud it sukd but cant let dorf no i am afeerd but him rite i am cowrt i tri not be tho but wish i cud go bac hom but cant

The previous post is brought to you and the GM in hopes of earning some brownie points from the GM. I plan to keep giving a log of the game, and while I don't want xp exactly, I was hoping to eventually earn the opportunity to aquire certain items in the future for my efforts. First, however, I would like to earn the read/write skill for keeping a log for this run. The main reason for that is I would like to write the log in character, but I would like to eventually make it LEGIBLE and READABLE so if the gm okays it I will gradually improve the writing style until it doesn't hurt to write and read it. :)

Hooligan's Log

Here is the last installment of Matt's log. I think it's been long enough that I can safely split the remaining xp between he and Tim, nobody else is submitting. I'll still take submissions for the final bonus (some kind of reward for the overall log of the year award) but hurry for those too. Matt and Tim have pretty much got the hammerlock on all the goodies this arc.

Ooze apparently killed the security guard on duty inside the fake tank after escaping from his containment unit – sure hope it didn’t happen after Vanguard tried to cut the phone lines. We also learned that the legitimate employees here and Allied Chemical in general didn’t seem to know about the research going on – in fact, many memos had been sent up the chain asking why the facility hadn’t been decommissioned, as it was obsolete and inefficient.

On our way out of the tank, we heard the sirens, and it was no surprise to this son of the Tartan when we came face to face with P.A.R.T. I went quietly. Again, it occurred to me that we had broken laws, and perhaps weren’t such good guys. The team took a very Machiavellian view, letting the ends justify the means. Lucky for them, P.A.R.T. went with it, and let us go. (So – next time that I let the ends justify the means, will the team back ME up? Oh fuck no. Flea will seem shocked at my actions, Vanguard will spew mumbo jumbo about what we “can” and “can’t” do, Trauma will insist that I need to be rehabilitated, and Mason will…probably take my side. I’m liking this Mason guy more and more.)

The reason they let us go was that Justin Grisham showed up and claimed to know none of us. Needless to say, yours truly was burning a little bit under the collar…I mean, this guy did try to kill me…but I stayed quiet while other members of the team snapped at him. We soon learned an interesting little tidbit – Justin has a twin named Raymond who runs Allied Chemical and Grisham Industries. (Mental note – stop going out of your way to trash anything emblazoned with the name GRISHAM, Hooligan.) He gave us a ride back to the SkyBox and even offered to sponsor us as a superhero group, something he apparently did for the New Guardians as well. Sponsorship would be nice. He seemed like a decent enough chap, and put us on a month long probationary period before he formally sponsored us. He also told us he wanted to be the first to know if we ran into his wayward brother. Seemed like a fair deal to me.

We went back to discussing a group name, and after several not-so-wonderful ideas were put forth, I suggested a patriotic name to deflect some of the post 9/11 criticism we’re sure to endure. Much to my surprise, the group agreed! (Side note – HOLY F’ING SHITE! They…LISTENED to me! Just waiting for the other three Horsemen of the Apocalypse…) We finally settled on the name Freedom League. I think it has a ring to it, actually. We did well with this one.

Other interesting tidbits which happened in the last few days…

- I went down to the jail with Tripleforte and Mason to have a talk with Lodestone and Proton. Got there just in time to see Lodestone being freed by a group calling themselves “IMAGE”. It’s an acronym. I don’t give two shits what it means. Something about Mutants fighting for themselves. Can’t wait for the Mutant v Human war. It’ll be a hoot.

- The group is still pissed about the fact that I killed some skinhead scum. I wonder very much what their attitudes would be had THEY lost anyone close to them. The next time the death of my wife is trivialized or compared in scope to the deaths of a bunch of racist scum, someone is stepping outside with me. An ass will be kicked and kicked hard.

- Mason got into Marshall Endicott’s compound and found out three very interesting things…

1. Howard Fitzwater, Jr. is in league with the neo-Nazis.
2. The Neo-Nazis have brought in a fella named Blade to kill Mason.
3. Blade is supposed to kill me next.

This can only go well! We discussed having Mason “die.” I offered up the thought that maybe Mason’s redneck persona could “kill” me to shoot him up the ladder a bit. Apparently, Endicott doesn’t call the shots – there’s a big guy above him. Now we know where to throw our line in the water, at least. When I get my hands on these bastards…man.

All of this was brought to a halt by a personal appearance we had to make for Durante, who is still trying to get his radio show off the ground. We (WE?!? When did I agree?!?) agreed to make an appearance at the opening of Omega World, which is a theme park based on the superhero drama “To Save the World.” Things were wrong from the start – before we even got through the gates, we saw a large carousel in the entrance concourse spinning out of control. Flea tried to jump through the wildly spinning animals, and was rewarded by being smacked across the park. Trauma put a stop to it with his gigantism, and we got the people off. Mason meanwhile wandered to the Bullet Train, the world’s fastest roller coaster, and found that the ride was out of control. A recorded message said that if the speed of the cars fell under 120 mph, a bomb would go off, but with the cars continually picking up speed, the ride was about to shake itself apart. Vanguard and Flea took the task of getting into the cars and finding the bomb while Tripleforte and I scampered to the next ride, Adamantine Mountain. As we were running in, we heard a vicious explosion behind us, and saw that something had gone horribly wrong. This being the first time I’ve ever been confronted with an innocents body count, I wasn’t in the best frame of mind, but Morgan and I pressed on into the ride. We saw a girl tied up by the wrists dangling over the tracks while a maniacal teddy bear (WHAT THE FUCK?!?) hacked at the rope with a knife. Worse still, as we ran towards her a cage descended from the ceiling and trapped us good. I didn’t let this stop me, unleashing a soccer ball which turned the teddy bear into a ball of fluff. The only obvious way out was a large red button on the wall inside the cell which was labeled “PUSH TO OPEN CELL DOOR.” I knew it couldn’t be good, but after a few frantic moments of trying to find a different way out, I whacked the button – and the door swung open! Of course, it also freed a bunch of maniacal toys from another cell, all of them bent on killing the girl. I took a running start, jumped the tracks, grabbed the girl in midair, and yanked her to safety on the other side of the tracks, after which Tripleforte and I finished off the very painful process of destroying the toys.

Of course there was no rest for the weary, as a trip to the Knights of the Realm ride revealed a bunch of robotic knights and a hooded executioner about to behead another young lady. A recorded voice told us we’d have to bravely fight the knights to save the damsel – which we did in a good damned hurry. The executioner skedaddled, but had no useful information to give us.

The voice seemed very familiar to all of us – the Idiot King. This can ONLY get better.

We tried the JFO Tower, reasoning it would give the Idiot King a good perch from which to watch our progress, but struck out. We spotted him ducking into Hecate’s Hall of Mirrors and gave chase.

I’m not sure what all happened inside. We split up early on. I came to a dead end, turned around after hearing the sound of glass breaking, and found myself trapped in my dead end by an ominous looking cloud of gas. Eventually it cleared up and I wandered out. It seemed that other team members came out a little worse for wear. (Who knew that the Idiot King would anticipate we’d break the mirrors? Sometimes I wonder how my teammates made it out of primary school. Good Christ.)

We then managed to stumble into the Idiot King’s control room, and the fight was on – for most of the group. I zotted the Idiot King good with a soccer ball, but was quickly double teamed for my efforts and knocked into next week. When I woke up, I learned that the Idiot King had been apprehended thanks to the timely reappearance of Samuel Mason. Good for us – more than 30 dead, but the King is in custody. (Why?!? What possible use does his continued existence have for society? He spends two separate existences – he’s either a drooling vegetable leeching resources from society, or a dangerous master criminal killing innocents for sport. Why not put him down?!? The rest of the team seems eontent to let the system take care of these super baddies, and in most cases I can give in to their wishes, but in this guy’s case, I just don’t see it. The system can’t cope. How many more people have to die before someone puts this guy out of our misery?)

No time to mope, of course, because now Holocaust – the same mutant who slapped Executive Sanction out of the way and attacked the Pentagon – has given the people building the new City Center an ultimatum: stop construction on the building within 48 hours and tear it down, or he’ll do it for them. Personally, I think the thing is an eyesore and a drain on taxpayer resources, but I have a general objection to freelance demolition.

We started pondering what we could do, when we could do it, and how we’d go about it – and this is when my frustration began to grow.

We had an incredibly sensitive and dangerous situation on our hands. This will be our first time out as the superhero team defending Los Angeles, and we’d be fighting a mutant who single-handedly fought the U.S. government’s hand-picked superhero team to a standstill. You would think, given the circumstances, that the team would be entirely focused on the task at hand.

They weren’t.
Tripleforte was still moping about people dying at the theme park. He was too busy worrying about his stupid tattoo and his wacko friends. He was too worried about getting Mason in touch with the “right” people. Apparently, none of this could wait until our defining moment as a superhero team had passed.

Mason was too worried about trying to turn the building into pudding. Too worried about his golden girl. Apparently, she couldn’t wait until our defining moment as a superhero team had passed.

Trauma invited Black Diamond, a freaking supervillain, to the base so he could take her out for coffee. Apparently, that too couldn’t wait until our defining moment as a superhero team had passed.

Vanguard had to attend council meetings at city hall. Maybe, just maybe, the time might have been at hand for him to beg off and take an active role in planning the defense of the center? Apparently, his city council meetings were more important than preparing for our defining moment as a superhero team.

Flea? I have no complaints about the Flea. That poor little guy did nothing but plot strategy. He obviously wants this scrape with Holocaust to go well. Sometimes his methods and morals grate on me, but for this day, the Flea was my freaking hero. He understands that sometimes the team needs to set all individual problems aside and focus on one situation or one goal – as a TEAM. He gets it. I wish everyone else understood as clearly as we understand. Maybe it’s the fact he played basketball. Maybe it’s because of my footy experience. Whatever the reason, we seem to understand team play, and we’ve got to get the rest of the team on the ball.

Luckily, we didn’t need to let anyone know we’d be defending the CCB, because the L.A. Times headline the next day told the world we’d beat Holocaust. None of us talked to the paper. Turns out one of the idiot partners went and blabbed to the media about our upcoming exploits.

Tripleforte went to a press conference to discuss the impending attack (I refused. Fuck the CCB.) The party largely skipped it – the gist of the thing being that we were expected to defeat Holocaust and save the building.

My part in the plan was to taunt Holocaust into attacking me. (Wait a minute – I volunteered for what?!? It may be time to cut back on the Belhaven…) It worked like a charm, except for the fact that no taunting was necessary. He and his comrades came in all guns a-blazin’, and it wasn’t long before yours truly was knocked off the building and then tornadoed a couple of times for good measure. Amazingly, when I awoke, the building was still standing and the baddies were gone. Mind you, it wasn’t in great shape, and there were a couple of Sentinels laying destroyed around the building, but we were alive and praise rained down upon us from every corner of the city.

We also managed to trace the computer to which video footage of us fighting various baddies was being sent. It was some sort of warehouse, and we rolled into action. The group debated the best way to gain admittance to the building (disregarding my “JUST DRIVE THROUGH THE FREAKING GARAGE DOOR!” suggestion) until finally Trauma simply ripped a regular door off its hinges. It was alarmed. Maybe next time, I’ll get to check for that first?

We got into a vicious rolling fight with a bunch of machine-gun-wielding mooks, but they were little match for yours truly or the rest of the team. We found a staircase in back. Flea went down first and we immediately lost radio contact with him. The rest of us went in quick succession, and the next thing I knew I was standing in a big metal box. I was able to make out a door on one side and some monkey bars on the ceiling before the floor gave out from underneath me. I jumped up to the bars and took a look down into the water which appeared under me – water teeming with piranhas. I hung on as long as I could looking for a solution until finally, in desperation, I broke one of the light casings and tried sending electricity through the walls of my cell. It didn’t work, but the wire was actually long enough to stretch to the water. On contact, it fried the poor little fishies and all I had left to do was find an exit.

I soon met up with my fellow Freedom Leaguers and we found the control room in the center, where we met Interface. It seems Interface was the one who leaked the files on 9/11 to Silhouette, and as a result Doctor Destroyer was…displeased? Yeah, that’s the word. Displeased. Interface was now a strange mix of cyborg monster and manic depressive human. He was freaking tough to take down, but take him down we did. He didn’t count on us all breaking out of our individual traps and setting upon him like we did. Apparently, way back in the “bomb in the park” scenario, the pitiful explosion and gas cloud was really meant to cover us in radioactive dust, making us that much easier to track. Sadly (HA!) for Interface, Vanguard was trying to open the gates at the time and wasn’t covered in the dust. He had little intel on the councilman, and as a result had no idea what to expect from him.

So the Freedom League found itself triumphant again. Needless to say, I think all of the team members were surprised to find out who our nemesis was – at least I was fooled.

Now, as to those Nazi sons of bitches out at Endicott’s compound…

Thursday, September 01, 2005

Just a Reminder...

I won't be there tonight until 7, and don't be shocked if that turns into 7:15. Just thought I'd drop one last reminder.

Carry on.