Just a couple of villainous edges I'll probably be using. In the interest of full disclosure.
A henchmen is an extra who rolls a wild die on trait tests. He is treated as an extra in all other respects.
Any extra within 1" of the villain becomes fanatical, sacrificing his life so his master can live. Any attack made against the villain is instead made against one of the extras of the GM's choice, as he leaps in the way of the blow.