Hey guys. Just wanted to comment on last night's game (hey, how come me and Tim and the occasional Shawn are the only posters here? Brian? What happened to the weekly log you were gonna post?). I thought it was really good...Tim gave us a good tactical challenge that could either work well for us or go badly if we chose poorly, and we rose to the occasion. The Bad guys were fun and memorable, and the battle was very tough with opportunities for heroism all around.
In particular, hilights for me were my heroic dive off the cliff to come to the aid of my fellows and of course killing Brute the Kehana in single combat (thanks Nigel for the boost, it not only helped me alot it probably ended the combat far sooner and with less casualties than it might have). Others were Barilas taking a full volley of pistol fire and coming thru barely scratched, Hork taking the cannoneer's head off with one swipe of his jumani chain, and Lynn's rifle duel with Ogden (Lynn has helped us so very much in battle by keeping the leader in check).
Lowlights were unfortunately the mage getting wounded AGAIN (lucky shot!), James spending nearly the entire battle on one mook (bad luck mostly, but Jimmy needs to be a bit stronger I think!), and sadly the complete lame-out of Edmund's cannon volley (that would have been so cool if it hadn't crapped out!).
In any case, I think we had some good team work, and it seems like we are all settling in to our roles very well. Andy, I had some suggestions for Hork...you have to remember that a grael's job is to be the party Brick. Strength and Vigor are your friends, have as much of that as you can. Getting hit should not be a worry for you, the goal is to be able to shrug off the damage. Having an 8 toughness is going to help that, I would also suggest getting the edge Brawny which will give you a further +1 and let you carry more stuff. Basically, if I were you, I'd wild attack nearly all the time. That will give you a +2 to hit with your first swing, but more importantly it will cancel out your -2 with your second swing. And if you hit, doing a d10+3+2 (hopefully a d12 soon?) damage will probably smush most mooks into paste.
If you are worried about being shaken, pick up the edge Combat Reflexes when you get to Seasoned...it will give you a +2 to unshake. Also, right now you are eligible to buy Nerves of Steel and Improved Nerves of steel which will help cancel out those nasty wound modifiers. Finally, Berzerk would be a great edge for you to have, as would Sweep.
The only other thing I have to say is, Shawn, you are our most powerful artillery, but I'm thinking you need more power points as you seem to run low quickly. And your dice luck has been poor lately...would upping your spellcasting die help do you think?