The revised Savage Worlds rules are coming very soon. Most of the revisions are easily adapted (grappling being fixed for example.) There is however one new rule that bears discussion. The new rule is for damage and raises. Now, if on an attack roll, if you get at least one raise, you get to add an extra D6 to your damage. No more do you add up the raises and get a +2 to damage for each raise. The D6 is completly extra to the damage roll, and can ace.
Baron blood swings at a pirate with his sword. He hits with a raise. His normal damage is D8 (strength) + D6 (wild die) + 2 (for the short sword.) He gets a 7 damage. Now he can roll an extra D6 and add that to the 7. This D6 can ace.
Let me know what you think of this rule. It's tempting for me as a GM because it just takes one more calcuation away from my workload. However, you might all feel cheated not getting your extra damage from raises. What do you think?