Doing some thinking about Castle Falkenstien. First off, it's a really fun world. "Steampunk" is something I've always wanted to play in.
Let's face it: The card mechanics are terrible. Even if we did a "patch" with the card values, it still puts the game in a context where it pays to ask for all kinds of little draws in order to build a good hand for the important stuff. I know that Brian has stated that he wants to stay away from dice because dice are shunned in the background. I want to urge Brian to forget about that. It's not important, and would not be nearly as distracting to the telling of the story as the current card mechanics are.
I'm speaking for Nigel here, but I'm pretty sure he could "FUDGE" it without a lot of difficulty. I've seen a lot of Nigel's work with FUDGE, and he can easily build a combat system that is as complex or simple as you want it to be. Not only that, but the current stats and character creation would slip easily into FUDGE. Of course I've just volunteered Nigel for some work here, so I suppose he should really weigh in here first. :)
Otherwise, I could "Savage" it fairly easily also. I think FUDGE is a better fit, but SW could do a decent job, and we are all pretty familiar with it.
There are other solutions I can think of, but none of them could be easily implimented in the middle of story as easily as those listed above.
Comments? Questions? Stock tips?